I'm Janet Ouyang, a product designer in video games.

With an ambition to create memorable experiences that touch millions across the world. I’ve worked on the Frostbite Game Engine, Call of Duty: Vanguard, and more.

To me, the best experience is satisfyingly functional, yet doesn’t forget the joy that comes with something fun!
Frostbite Procedural  Generator
UX DESIGN | Full design process
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Designing new workflows and solving for difficult limitations for a game engine's procedural generator.
Cover image for the Frostbite Procedural Generator project (a screenshot of Battlefield 2042
Frostbite Design System
DESIGN SYSTEM LEADERSHIP | Documentation Project
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Leading, managing, and improving a game engine's design system through overhauling documentation.
Frostbite Design System project cover image showing various panels using the design system.
Call of Duty: Vanguard
UX/UI DESIGN
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Designing player flows and concept UI for features like Loadout Sharing and Battle Pass within the game's design system.
Cover image of the Call of Duty: Vanguard project.
Game UI Concepts
UI DESIGN
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Miscellaneous game UI concepts for client design jams.
Cover image of the Game UI project